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Mac gba emulator with patch
Mac gba emulator with patch







mac gba emulator with patch
  1. #Mac gba emulator with patch Patch
  2. #Mac gba emulator with patch android

  • Revision 1197:bring branches into line fixes duke nukem on bgk-link and silences gcc warning on trunk ignore a few more files.
  • #Mac gba emulator with patch Patch

    Revision 1198:commiting Tim Harders patch for libav/ffmpeg.Revision 1199:another tom harder patch, fixing some warnings in the gvbam and wxvbam.Revision 1200:Re-added the DMA Prefetch buffer.Revision 1201:Move the cpuDmaHack assignments into doDMA.Revision 1202:normatt was missing from readme.Revision 1203:Revert changes to the ioReadable table from Revision 1200 which broke Megaman Battle Network series.

    mac gba emulator with patch

  • Revision 1204:This fixes the colour issue when using opengl and a HQ3 or 4x filter.
  • Removed unaligned handler for CPUReadHalfWordSigned. Correctly handle 16/32bit reads from SRAM.
  • Revision 1205:Implement memory mirrors for SRAM/FLASH.
  • Revision 1206:fixes zelda oracles without breaking duke nukem or 007.
  • Special thanks to Squarepusher of the libretro team for helping us get this merged
  • Revision 1207:libretro merge into trunk, the individual interfaces can still be compiled on their own so the gtk/sdl/mfc interfaces can still work as originally intended.
  • Revision 1208:just a small revert, old data got mixed in the last commit.
  • Revision 1209:fix a goof I made with the last commit, this should fix it.
  • Revision 1210:rolling back, it seems there was some more issues than original thought.
  • Revision 1211:revert 1207-1210 as its not really ready for integration yet.
  • Revision 1214:re-adding the fix for zelda oracles.
  • Revision 1216:Sonic Advance 1/2 work now with NO_LINK defined.
  • Revision 1219:Disable link by default now that games work without it.
  • Revision 1222:Add tiled rendering define - big performance improvement.
  • #Mac gba emulator with patch android

  • Revision 1223:Add tiled rendering define to Android makefiles, too.
  • From the technical behavior, Mother 3's sound code would periodically set DMA 1 and 2 to reason.
  • Revision 1224:Changed PCM FIFO refill behavior to only stuff the FIFO with silence if it runs completely empty, which seems to fix the stuttering in Mother 3.
  • Revision 1225:Mother 3 fix, refined to not break Metroid Fusion or hopefully anything else.
  • Revision 1226:Remove useless backup enabled checks in read handlers.
  • Revision 1227:Rewrote SDL sound synchronization, using a very old patch as a base for some of the changes.
  • Revision 1228:SDL sound code now posts to semaphores no matter what, in case the other side is still waiting after a speedup transition.
  • Revision 1229:updates subwcrev and applies minor fixes patch 46.








  • Mac gba emulator with patch